Scions uses a Base-10 system with a standard metal system for monetary purposes. The three primary metals are (in order from least to greatest value): Copper, Silver, and Gold.
10 Copper = 1 Silver
10 Silver = 1 Gold
These are not the only forms of money, however; some races continue to use bigger, more valuable coins of their own, but these are uncommon among normal circumstances.
Merchants:
Scions Merchants can sell a variety of goods, but they are most commonly used for spell scrolls. Their standard pricing list is as follows:
Pay For (i.e., selling to the Merchant) is listed in Silver, Sell For (i.e., buying from the Merchant) is listed in Gold for your convenience.
| Item: | Pay For: | Sell For: |
| Spell Scrolls |
Apprentice Spell Scrolls | 3 Silver | 1 Gold |
Journeyman Spell Scrolls | 5 Silver | 2 Gold |
Master Spell Scrolls | 8 Silver | 3 Gold |
| |
| Poisons |
Any Poison | 3 Silver per Tag | 1 Gold per Tag |
| |
| Weapons |
Simple Melee Weapon | 3 Silver | 1 Gold |
1-Handed Melee Weapon | 5 Silver | 2 Gold |
Projectile Weapon | 5 Silver | 2 Gold |
2-Handed Melee Weapon | 8 Silver | 3 Gold |
| |
| Armor |
Standard Armor (per 3 AR points) | 3 Silver | 1 Gold |
| |
| Traps |
Explosive Traps (per 5 points of damage) | 3 Silver | 1 Gold |
Poison Traps, Type I (per 5 points of damage) | 5 Silver | 2 Gold |
Stun Traps, Type I (per 5 points of damage) | 8 Silver | 3 Gold |
Corrosive Traps | 10 Silver | 4 Gold |
Stun Traps, Type II (per 5 points of damage) | 13 Silver | 5 Gold |
Poison Traps, Type II | 15 Silver | 6 Gold |
Unless otherwise noted, a Merchant traditionally marks up item costs by a factor of 10 from actual production cost (e.g., an item requiring 1 Silver to produce will sell for 1 Gold from a Merchant). Additionally, they will purchase items for a factor of 3 above actual production cost (e.g., a Merchant will purchase an item requiring 1 Silver to produce for 3 Silver).
Although rare, minor circumstantial deviations from this table may be bartered at Plot discretion, but under no circumstances should these deviations violate local Chapter Treasure Policy.
|